Scheltrum

Dice Roller

The die above is a fair six-sided one, so each face comes up one time in six. The pages under it roll the other shapes, and several dice at once with the total added up for you.

1d6 1

Press roll.

Lowest possible 1, highest 6, average 3.5.

Every page in this section

One die is flat

A single d6 gives each face 16.67 per cent. A d20 gives each number 5 per cent, so rolling 15 or better is exactly 30 per cent, and a d100 gives each number 1 per cent. Every single die is even like this. Totals are where it stops being even.

Two dice are not flat

Total Ways to make it Chance
2 1 2.78%
3 2 5.56%
4 3 8.33%
5 4 11.11%
6 5 13.89%
7 6 16.67%
8 5 13.89%
9 4 11.11%
10 3 8.33%
11 2 5.56%
12 1 2.78%

Thirty-six combinations in total. Seven can be made six ways and twelve only one, so 7 is six times as likely as 12. Totals of 10 or more come up 16.67 per cent of the time between them. If you want a level number from 1 to 12, roll a d12 or open 1 to 12: 2d6 piles up in the middle and can never produce 1.

More dice, sharper peak

Three dice have 216 combinations, and a quarter of them total 10 or 11. That is the whole point of 3d6 for character stats: extremes are rare on purpose, and 3 or 18 each turn up once in 216 rolls. By six dice the total is almost always somewhere in the twenties.

Chasing one number

Rolling more dice does not make a particular face certain, only likely. Four dice carry a 51.8 per cent chance of showing at least one 6, and six dice still only reach 66.5 per cent. A third of the time, six dice produce no 6 at all. The common house method of rolling 4d6 and dropping the lowest die averages 12.24, against 10.5 for a straight 3d6, which is why it is used to make stronger characters.

The dice pages