Scheltrum

Roll 2D6

Two six-sided dice with the total and both faces shown. Two dice do not give a flat spread: the middle totals have more ways of happening, and the table below counts them.

2d6 2

Press roll.

Lowest possible 2, highest 12, average 7.0.

All 36 outcomes

Total Ways Chance
2 1 2.78%
3 2 5.56%
4 3 8.33%
5 4 11.11%
6 5 13.89%
7 6 16.67%
8 5 13.89%
9 4 11.11%
10 3 8.33%
11 2 5.56%
12 1 2.78%

Why seven wins

Seven has six pairs behind it: 1+6, 2+5, 3+4, 4+3, 5+2 and 6+1. Twelve has one, 6+6. That makes a seven six times as likely as a twelve, and it is why the middle of a backgammon or Monopoly board is busier than the ends.

Two dice are not a number from 2 to 12

This is the mistake worth knowing. Use 2d6 to pick one of eleven options and you have not run a fair draw. One neat way to see the shape: the four outer totals, 2 and 3 and 11 and 12 added together, come to 6 ways in 36, exactly the same 16.67% a seven gets on its own. For an even pick use the random number generator instead.

The game numbers

  • Doubles of any kind: 6 in 36, or 1 in 6.
  • Three doubles in a row, the Monopoly jail rule: 1 in 216.
  • Seven or eleven on a come-out roll: 8 in 36, or 22.2%.
  • Craps, meaning 2, 3 or 12: 4 in 36, or 11.1%.

One die at a time is at roll d6, and three at roll 3d6.