Scheltrum

Roll D12

One twelve-sided die. Each face from 1 to 12 carries an 8.33% chance, and unlike two dice added together, a d12 is completely flat, so 12 is exactly as likely as 7.

1d12 1

Press roll.

Lowest possible 1, highest 12, average 6.5.

One twelfth a face

Twelve faces, 8.333% each, average 6.5. Nothing about the shape of the die favours any number. Twelve rolls will almost never show all twelve numbers: the chance of that is 0.005%, roughly one time in 18,600.

A d12 is not 2d6

Both stop at 12, and that is where the resemblance ends.

d12 2d6
Average 6.5 7
Chance of 11 or 12 16.67% 8.33%
Chance of 1 or 2 16.67% 2.78%
Shape flat peaked at 7

The d12 swings harder in both directions and averages half a point lower. That is exactly the trade in fifth edition between a greataxe rolling 1d12 and a greatsword rolling 2d6: the axe is streakier, the sword is steadier and slightly better on average.

Repeats

In four rolls, the chance that some number appears twice is 42.7%. Expect around 37 rolls before every one of the twelve faces has appeared at least once. A number missing for a while is arithmetic, not a fault.

What it is good for

  • Picking a month, or an hour on a clock face.
  • Barbarian hit dice and heavy weapon damage.
  • Any twelve-item table where each entry should be equally likely.

Compare it directly with 2d6, get the same flat spread without dice from 1 to 12, or change the sides in the dice roller.